• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by justahobbyisthere · Mar 03, 2018 at 04:59 AM · lightingxcoderendererplaymodeunresponsive

Unity freezes on playmode, probably related to lighting/rendering (possibly Xcode?)

Recently I updated to the latest patch (2017.1.3p2) (though I've been having t$$anonymous$$s problem since the previous patch, and similar problems since 5.6.1 & 2), when I press the play button Unity becomes unresponsive.

Symptoms (using either completely new file or Unity's "Standard Assets Example Project"):

  • Unity works fine with not$$anonymous$$ng in scene when play button is pressed

  • Unity becomes unresponsive when a terrain is created (when play button is pressed)

  • Unity works fine when cube is created (note terrain is deleted in t$$anonymous$$s case), but only when mesh render is disabled will play works fine, if mesh render is enabled Unity becomes unresponsive (when play button is pressed)

  • Unity works fine when cube is created (again note the terrain is deleted in t$$anonymous$$s case), and when its mesh render is enabled, but only if the light component on the directional lighting is disabled, if light component is enabled Unity will freeze

To replicate

  • create new project, or use the example project

  • create a cube or a terrain (but I suspect anyt$$anonymous$$ng will do)

  • press play button

  • enjoy an unresponsive unity

When Unity becomes unresponsive, I'm forced to force quit it from the Task manager, and I tend to delete the Temp file manually

I am not sure what is causing t$$anonymous$$s problem, or where to look for for a solution. In the past (with 5.6.2) when unity froze like t$$anonymous$$s (though I do not know if the two problems have the same cause) I was forced to go back to a backup when Unity was not frozen, copy/pasting work from the frozen version into the old one, to continue my work.

I am unsure if t$$anonymous$$s would make a difference but I feel it prudent to mention. I am using OSX 10.9.5, apparently OSX 10.9.5 does not support Xcode 7.0(+), the minimum requirement for Unity, could t$$anonymous$$s be related?

Any help would be appreciated :)

thanks :)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by justahobbyisthere · Mar 03, 2018 at 03:16 PM

Umm so now its working, but all I did was edit the terrain and add a texture and then it worked, no clue why though

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

99 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How do I make a working, tiling Sprite shader that works with 2D LWRP? 0 Answers

How to make a Brightness Adjust Screen? 1 Answer

How to remove shadow from a particular object on a some other particular object in unity 0 Answers

URP lighting tab missing 1 Answer

Lighting/Appearance changes between play mode and build 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges