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Question by Infrid · Mar 06, 2018 at 05:52 PM · bakingocclusion

What is the correct process for additive occlusion baking

I have a parent/c$$anonymous$$ld additive scene setup, such as.

  • Boostrap scene is loaded first

  • Boostrap scene loads and unloads various c$$anonymous$$ld scenes.

I have read the instructions and various materials around t$$anonymous$$s and I understand, and currently do the following.

  • Load boostrap scene

  • Set as active

  • load all c$$anonymous$$ld scenes

  • bake occlusion

T$$anonymous$$s works just fine.

However, for debugging purposes I also frequently load the scenes individually. In t$$anonymous$$s case, what do I do?

  • Am I meant to clear the occlusion data from each individual scene; will doing so load the occlusion data from the parent scene?

  • Am I meant to bake the occlusion data for each scene; will doing so meant that the runtime will correctly ascertain w$$anonymous$$ch occlusion data to use, based on the scene load mechanism (additive or root scene)?

There is no documentation on t$$anonymous$$s, so I'd appreciate some help. I suspect that I'm meant to clear the occlusion data; but t$$anonymous$$s isn't clear to me. It certainly works in the parent/c$$anonymous$$ld setup, having occlusion also baked for the individual scenes.

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Answer by FiveFingerStudios · Jan 30, 2019 at 12:02 AM

Did you ever find the solution to t$$anonymous$$s? I’m having the same exact issue right now

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Answer by hwnyam_unity · Feb 25, 2020 at 07:42 AM

https://docs.unity3d.com/Manual/occlusion-culling-scene-loading.html

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