• Unity
  • Services
  • Made with Unity
  • Learn
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Forums
  • Answers
  • Feedback
  • Issue Tracker
  • Blog
  • Evangelists
  • User Groups

Navigation

  • Home
  • Unity
  • Industries
  • Made with Unity
  • Learn
  • Community
    • Forums
    • Answers
    • Feedback
    • Issue Tracker
    • Blog
    • Evangelists
    • User Groups
  • Get Unity
  • Asset Store

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Dalinocc · Mar 09, 2018 at 11:34 PM · scripting problemaxisplayer movementboxbegginer

How can i make my player movement script for a box better?

I am a begginer in proggraming so I don't know much about player movement in Unity.Here is my script for moving back and forth,rotating sideways and for jumping:

 using UnityEngine;
 using System.Collections;
 
 [RequireComponent(typeof(Rigidbody))]
 public class PlayerMovement : MonoBehaviour
 {
     public float forwardForce = 30f;
     public float sidewaysForce = 150f;
     public Vector3 jump;
     public float jumpForce = 2.0f;
     public bool isGrounded;
     Rigidbody rb;
     void Start()
     {
         rb = GetComponent<Rigidbody>();
         jump = new Vector3(0.0f, 2.0f, 0.0f);
     }
 
     void OnCollisionStay()
     {
         isGrounded = true;
     }
 
     void FixedUpdate()
     {
         var x = Input.GetAxis("Horizontal") * sidewaysForce * Time.deltaTime;
         var z = Input.GetAxis("Vertical") * forwardForce * Time.deltaTime;
 
         transform.Rotate(0, x, 0);
         transform.Translate(0, 0, z);
         if (Input.GetKeyDown(KeyCode.Space) && isGrounded)
         {
 
             rb.AddForce(jump * jumpForce, ForceMode.Impulse);
             isGrounded = false;
         }
     }
 }

The problem is that whenever i try to jump somewhere and then fall,there is a possibility that my box rotates its axis soo whenever i press W (which is represented by x axis) and the box has rotated so that its x axis is oriented to -y axis,the ball doesnt move forth ,it moves in the ground. Can someone please rewrite my script soo that my movement won't depend on x,y,z axis anymore. Thanks!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

140 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Hello guys i am new in unity and i have problem can anyone give me some idea 0 Answers

How to access a Toggle or any User Interface object from script properly. 1 Answer

How do i Invert Y axis in this Script? 2 Answers

How to make that the camera will not go through the walls? 1 Answer

Turn on Specific Axis Constraints - Keeping Others Selected (JS) 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges