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Question by ragefordragons · Mar 11, 2018 at 04:26 PM · instantiateprefabsresourcesnullfolders

Prefab cant istiantiate through recources.load?

So I am trying to spawn a text thats a prefab like so, and for whatever reason it gives me 'The object you want to insitantiate is null' however I have triple checked that they are all named the exact same, and the prefab is named the exact same... Any ideas?

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class FloatingTextController : MonoBehaviour {

 private static FloatingText popupText;
 
 private static GameObject canvas;

 public static void Initialize()
 {
     canvas = GameObject.Find("Canvas");
     popupText = Resources.Load<FloatingText>("Prefabs/PopupTextParent");
     
 }

 public static void CreateFloatingText(string text, Transform location)
 {
     FloatingText instance = Instantiate(popupText);
     instance.transform.SetParent(canvas.transform, false);
     instance.SetText(text);
 }

}

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avatar image RobAnthem · Mar 11, 2018 at 06:44 PM 1
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Are you sure that Initialize is being called?

avatar image ragefordragons RobAnthem · Mar 11, 2018 at 10:55 PM 0
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thats weird, I put a debug.log in there and its not showing up. However I am following a tutorial and this is not a problem for him...

avatar image ragefordragons RobAnthem · Mar 12, 2018 at 06:35 PM 0
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Actually I figured it out, you were right!

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Answer by DarkMatterEnergy · May 18, 2018 at 09:34 PM

https://answers.unity.com/questions/348982/resourcesloadpathname-as-texture-null-reference.html

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