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Question by VLCH · Mar 14, 2018 at 06:26 AM · androidbuildandroid buildil2cppcompile

How to post process Unity-built dll before il2cpp kicks in?

I need to post process dlls generated by Unity (with Android as a target platform), but I'm not sure how to do that. Is there any way to do that after the c# build is completed but before il2cpp starts?

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Answer by lukaszunity · Mar 14, 2018 at 12:15 PM

The best option right now is to use assemblyCompilationFinished event. This event is emitted every time we compile an assembly in the editor, not only when building the player.

https://docs.unity3d.com/2017.3/Documentation/ScriptReference/Compilation.CompilationPipeline-assemblyCompilationFinished.html

We have made a note of the request for a callback after compilation of player assemblies finishes and before IL2CPP processes the assemblies.

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avatar image VLCH · Mar 14, 2018 at 05:50 PM 0
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Is there any equivalent for that event in Unity 2017.2? It seems it exists on 2017.3 and later only.

avatar image lukaszunity VLCH · Mar 15, 2018 at 07:12 AM 0
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This is a new API in 2017.3 and there is nothing equivalent available in 2017.2 unfortunately.

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