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Question by up160224 · Mar 19, 2018 at 01:56 AM · cameraobjectoculusrift

How to make an object always in front of the OVRPlayerController camera?

I already try to do the hierarchy of the object inside the OVRPlayerController camera, but only the object follows the camera at the sides, but when I look up or down the object no longer follows it. Can you help me please?

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avatar image Harinezumi · Mar 19, 2018 at 08:28 AM 0
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Have you tried adding the object as a child to the camera, with 0 rotation and only position difference in +z? That's what I do, and the object is always in front of the VR camera.
If that doesn't work, can you show or describe (in detail) the object hierarchy?

avatar image up160224 Harinezumi · Mar 19, 2018 at 08:41 PM 0
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Well what I did was put as a child of TrackingSpace not OVRPlayerController. And deactivate where it says Hmd reset Y and it was all and it worked. But thanks for the advice.

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Answer by KittenSnipes · Mar 19, 2018 at 06:02 AM

@up160224

Something like that should work.

 public Transform target;
 public float offset = 10;
 void Update () {
     target.position = transform.position + transform.forward * offset;
     target.rotation = new Quaternion(0.0f, transform.rotation.y, 0.0f, transform.rotation.w);
 }
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avatar image up160224 · Mar 19, 2018 at 08:51 PM 1
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Thank you very much worked well. And it can also work by inheriting directly from TrackingSpace.

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