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Question by Barry Figgins · Apr 10, 2010 at 07:57 AM · uitranslatenewusertool

Choosing move/rotate deselects current tool

Real basic UI question. I'm following a video tutorial, and he keeps saying 'choose translate, then click to [apply your current tool].' When I choose any of the move/rotate/translate buttons, it forgets the last tool I was using, and I have to go back and select it again. It makes shifting my view really annoying. What am I missing here?

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Answer by alexnode · Apr 10, 2010 at 01:09 PM

Have look at the basics of the user interface here

with alt + plus clicks you navigate in the viewport. with W E R keys you select different transforms, move-rotate-scale respectively. Consider pressing alt as a toggle button that allows you to navigate around your scene and if alt is not pressed then you can move rotate scale objects in the scene. It might be confusing in the beginning but after a while you won't think about it at all.

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avatar image Barry Figgins · Apr 10, 2010 at 08:50 PM 0
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That's useful, but not exactly it. When I select a transform directly or with WER, I usually want to make a minor adjustment then return to the tool I was using. The tutorial I'm watching (http://learnmesilly.com/index.php?currentPage=unity_lesson1¤tPart=unity1_1) seems to assume that functionality. On the upside, I did find two workarounds that should help me: using the arrow keys to pan, and Shift+QWERTY to select tools.

avatar image alexnode · Apr 12, 2010 at 08:41 AM 0
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I think I know what is your problem, Do you have a two button magic mouse ? magic mouse doesn't have a middle click. Your workaround is the way in that case. In a three button mouse you have alt - left click to rotate view, alt- middle click to pan and alt- right click to zoom. I work with Wacom Intuos4 A4 3 button tablet, and a white simple blue-tooth logitech 3 button mouse with a scroll wheel ( which is a bit prettier than the average mouse ). I find them very good for any 3d task, texture painting , sculpting or simply navigating in 3d space.

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