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Question by ObstacleGames · Mar 19, 2018 at 07:44 PM · drag

c# I have a drag script that doesnt work on spawned objects! Why?

Hi, I have a script that allows me to drag the object with my mouse when i hover over it. It perfectly works with a normal object in the scene, but when I try to spawn a prefab with the script attached I cant drag it! Where is my mistake? Thanks for every answer ;)

Here is the code:

Drag Script:

 private Vector3 screenPoint;
 private Vector3 offset; 

continues here:

     void OnMouseDown()
     {
         screenPoint = Camera.main.WorldToScreenPoint(gameObject.transform.position);
 
         offset = gameObject.transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z));
 
     }
 
     void OnMouseDrag()
     {
         Vector3 curScreenPoint = new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z);
 
         Vector3 curPosition = Camera.main.ScreenToWorldPoint(curScreenPoint) + offset;
         transform.position = curPosition;
 
     }

and here is the important section of the spawn script:

 void SpawnObject()
 {
     Instantiate(Steak, SteakSpawner.position, SteakSpawner.rotation);
 }
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