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Question by Ajesus- · Mar 19, 2018 at 08:57 PM · collisionphysics3dcolliderscollisions

More realistic physics?

So i'm fairly new to Unity and i'm making my first 3D game; t$$anonymous$$s game is a lot about collisions and simple figures, the problem is that for example when i $$anonymous$$t a sphere with a cylinder, the sphere doesn't get thrown because of the cylinder, it just moves or even plunges into the floor to avoid the cylinder, i added both of them rigidbodies to see if it improves but seems to be the same, so what can i do to make the proyect more p$$anonymous$$sically realistic?, (Somet$$anonymous$$ng important to point out is that the cylinder is moved by an animation,but the sphere doesnt, does that makes the physics less realistic in animations?)

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avatar image Glurth · Mar 19, 2018 at 09:01 PM 1
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What kind of colliders are you using? I would recommend mesh colliders for precision, though they are more expensive than other simpler, colliders.

avatar image nt314p · Mar 19, 2018 at 09:42 PM 1
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Could you provide some pics of the inspector or maybe a gif of the behaviors?

avatar image Ajesus- · Mar 19, 2018 at 10:47 PM 0
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ok so here is the inspector of the sphere(player) and the cylinder, as you can see i havent modified the colliders:alt text

playerinspec.png (38.6 kB)
avatar image Ajesus- · Mar 19, 2018 at 10:47 PM 0
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alt text

cylinderinspec1.png (37.9 kB)
avatar image Ajesus- · Mar 19, 2018 at 10:48 PM 0
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alt text

cylinderinspec2.png (24.3 kB)

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