• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by ZAxisTechnology · Mar 20, 2018 at 06:23 PM · editorinspectoreditorguicustom-inspectoreditorscript

Custom Inspector changes not updating target in Edit Mode

I have a custom inspector for a UI component that I wrote w$$anonymous$$ch builds a polygon mesh. My problem is that when I change one of the values in the custom inspector during edit time, the target component doesnt reflect those changes. However when I change one of the public variables on the target script itself the changes are shown immediately. Heres my code:

 [CustomEditor(typeof(RegularPolygonGrap$$anonymous$$c))]
 public class RegularPolygonEditor : Editor
 {
     RegularPolygonGrap$$anonymous$$c Target;
 
     public override void OnInspectorGUI()
     {
         if(target != null)
         {
             Target = target as RegularPolygonGrap$$anonymous$$c;
         }
 
         DrawDefaultInspector();
 
         if(Target.Puncture)
         {
             EditorGUILayout.BeginHorizontal();
             GUILayout.Label("T$$anonymous$$ckness");
             Target.T$$anonymous$$ckness = EditorGUILayout.Slider(Target.T$$anonymous$$ckness, 0f, 1f);
             Undo.RecordObject(Target, "Set T$$anonymous$$ckness");
             EditorGUILayout.EndHorizontal();
         }
     }
 }

Now when I move the slider in the inspector around, the RegularPolygonGrap$$anonymous$$c target doesnt reflect those changes. However if I modify any other public in the RegularPolygonGrap$$anonymous$$c script that isnt set by the custom inspector, it updates correctly. I have the same problem in a lot of other scripts w$$anonymous$$ch need a custom inspector so simply making the T$$anonymous$$ckness variable public on the target component isnt an option. Thanks for your help! EDIT: If it helps, the target script is doing most of the work inside OnPopulateMesh(VertexHelper vh) w$$anonymous$$ch is overriding that method from the Grap$$anonymous$$c class. alt text

custominspectorproblem.png (30.9 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Bunny83 · Mar 21, 2018 at 02:41 AM

You have to call RecordObject before you do any changes to your instance. It registers the current state of the object to the Undo system. So any changes applied to the object afterwards will be saved

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ZAxisTechnology · Mar 21, 2018 at 04:53 PM 0
Share

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

158 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

OnPreviewGUI for Canvas and UI Elements 0 Answers

Unity Editor - Group Public GameObjects 0 Answers

How to access a Custom Editor components 1 Answer

Custom Inspector Script Resetting Information 0 Answers

editor script problem, looping 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges