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Question by Rasta_42 · Mar 22, 2018 at 01:32 PM · mouseclickonmousedown

Action on click instead of hold button.

I know this isn't very hard, but I'm a beginner and I can't seem to find the answer anywhere.

I'm making a simple runner game, and it's coming along nicely, but right now, when I hold the left mouse button, the jump action keeps repeating. I would like the player to be required to release the mouse button before being allowed to jump again.

I am using the code beneath, and I would expect it to already work the way I described, but it doesn't. My question is wether there is a way to tell the game to execute the code when the button is pressed, but NOT when it is held.

     if (Input.GetKeyDown(KeyCode.Space) || Input.GetMouseButtonDown(0))
     {
         if (grounded)
         {
             MyRigidbody.velocity = new Vector2(MyRigidbody.velocity.x, JumpForceInitial);
             stoppedJumping = false;
             jumpSound.Play();
         }

         if(!grounded && canDoubleJump)
         {
             MyRigidbody.velocity = new Vector2(MyRigidbody.velocity.x, JumpForceInitial);
             jumpTimeCounter = jumpTime;
             stoppedJumping = false;
             canDoubleJump = false;
             jumpSound.Play();
         }
     }

Now I know I should be able to make a bool that checks onmouseup(), but I expect there to be a much easier solution. Does anybody know if there is one?

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