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Question by eekllc · Mar 22, 2018 at 06:59 PM · occlusion cullingskinned mesh

Frustum Culling not working with Skinned Meshes in Unity 2017.3.1

I am having an awful time with the Occlusion Culling system all of a sudden. My issues started when I updated to Unity 2017.3.1. Suddenly, the Frustum culling on all of my Skinned Meshes started misbehaving. If I walk toward a skinned mesh now, all the clothing items slowly start to disappear the closer I get to them, and then when I get right in front of them, the character disappears completely.

This was working fine in 2017.3.0 , but now that I've tried downgrading back to it, I'm getting the issue persisting. I can't roll back completely because there were too many other changes made to the project at this point and I will lose a lot of work if I try to roll all the way back to when it was working properly.

I'm not sure if I'm missing something with the setup or what. I've tried "Update When Offscreen" to no avail, and I don't really want that checked on anyway because of the overhead. I also tried checking/unchecking the Dynamicly Occluded checkbox.

I tried re-baking occlusion with different parameters. The only thing that works is not culling my characters or turning off occlusion, but they are by far the most expensive objects in the game, so there is a huge benefit to culling them. The system worked so well when I first enabled it, and I don't know why it's so messed up suddenly.

Was hoping somebody might have run into this or has an idea on what else to check?

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