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Question by el-RERS · Mar 23, 2018 at 09:03 PM · gameobjectcanvasrenderersetactivebounds

"Mesh 'NormalCurveRendererMesh': abnormal mesh bounds..." error appears on editor...

I have this error constantly appearing on console everytime I activate or deactivate a couple of Canvas Gameobjects I have. The thing is, it only appears on the editor and not in the built game; it also doesn't have any repercussion in the game itself, it's just an annoying message on console that annoys me. The full error is:

 "Mesh 'NormalCurveRendererMesh': abnormal mesh bounds - most likely it has some invalid vertices (+/-inifinity or NANs) due to errors exporting.
 Mesh bounds min=(0.00, 0.00, 0.00), max=(1.60, 4493203713429315700000000000000.00, 0.00). Please make sure the mesh is exported without any errors.
 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)"

Here is a screenshot: alt text

Anyone have any idea why this happen? Any insight will be greatly appreciated.

captura.png (126.8 kB)
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