• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by fantasyMe · Jul 26, 2011 at 09:52 AM · nullmultidimarray

c# 2D array error: need Help!

 public void SetWorldMapOutline()
 {
     
     worldMap = new MapTileData[700, 700];
     for (int y = 0; y < 700; y++)
     {
         axisY = size - y;
         for (int x = 0; x < 700; x++)
         {
         
                 
                 worldMap[y, x].X = 0;
                 
             
         }
     }
 }

 

worldMap[y,x] is null. I do not understand why?

Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
Best Answer

Answer by IainStanford · Jul 26, 2011 at 10:39 AM

Although you have instantiated an array of [700,700] MapTileData objects, you haven't instatiated the objects wit$$anonymous$$n that array, the following line

 worldMap = new MapTileData[700,700]

makes an array for the objects, but doesn't create the actual objects wit$$anonymous$$n it. To fill the array you have to iterate over all the objects and do somet$$anonymous$$ng along the lines of,

 for(int i=0; i<700; i++){
    for(int j=0; j<700; j++){
       worldMap[i,j] = new MapTileData();
    }
 }


So what you could have at the end is...

 public void SetWorldMapOutline()

{

 worldMap = new MapTileData[700, 700];
 for (int y = 0; y < 700; y++)
 {
     axisY = size - y;
     for (int x = 0; x < 700; x++)
     {


             worldMap[y, x] = new MapTileData();
             worldMap[y, x].X = 0;


     }
 }

}

or similar.

Comment
Chris D

People who like this

1 Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image fantasyMe · Jul 27, 2011 at 01:14 AM 0
Share

Thanks! It is work

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Object keeps moving up even when StopCoroutine is called 2 Answers

checking for null not working 1 Answer

how to achieve the actions implemented like in regedit tool 0 Answers

Enemy AI doesn't shoot! 1 Answer

Multidimensional JS Array System.Int32 not found 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges