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Question by beefjerkay · Mar 25, 2018 at 03:30 AM · shadersmaterialscolorsscope

Material.SetColor only works in Start function?

Hey guys,

I am making a virtual mixing console. Currently I am trying to change the color of a certain channel fader when the user presses the appropriate key (1 for channel 1, etc).

I start by declaring my Materials (one for each fader):

 public Material fader1Material;
 public Material fader2Material;
 public Material masterMaterial;

Then initializing them as white:

 //Initalize Fader Colours
 
 masterMaterial.SetColor("_Color", Color.white);
 fader1Material.SetColor("_Color", Color.white);
 fader2Material.SetColor("_Color", Color.white);


However, if I alter the Material's color anywhere outside of the start function, it does not change color (This is in update):

 if (Input.GetKey(KeyCode.Alpha1))
         {
 
             fader1Material.SetColor("_Color", Color.black);
             ChangeChannel(1);
             
 
         }


It does not throw an error, just doesn't work as intended. Pressing '1' successfully calls ChangeChannel(), but the color fails to change.

Any help would be appreciated!

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Maxence_Marchand

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Answer by Maxence_Marchand · May 23, 2018 at 10:46 AM

This is really strange... I tried to replicate your problem, but got no problem... Are you sure your material is assigned to your script (check in the Inspector, you should have something like this : The material is assigned to the script

This is the only thing I can tell, hope it helps.


capture.png (6.1 kB)
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