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Question by Ebenvranken · Mar 25, 2018 at 12:36 PM · unity 5collisionprogramming

Collision Problem/Question

I've been wondering if there is any way to make it so that an object passes through other object but can still detect collisions. If I use:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class CollideEnd : MonoBehaviour {

 void OnCollisionEnter(Collision col) {
     if(col.gameObject.name == "Player") {
         Debug.Log("you died");
     }
 }

}

it doesn't work without a rigidbody/box collisions but with a box collision it collides with everything, any help? If you need more information just ask

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Answer by efrainMarchena · Mar 25, 2018 at 04:32 PM

Hi, you can try setting your collider as a trigger then use something like this:

 void OnTriggerEnter(Collider col) {
           if(col.gameObject.name == "Player") {
          Debug.Log("you died");
 }
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avatar image Ebenvranken · Mar 25, 2018 at 09:09 PM 0
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I did that but it still doesn't do anything, I want it so that the blue bar goes through the white walls but when it hits the green cube i can perform an action for example: Debug.Log("you died");

capture.png (82.3 kB)
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Answer by Martin_Gonzalez · Mar 25, 2018 at 07:01 PM

Be sure that the moving object has a rigidbody on it, and the colliding object has the bool active on IsTrigger value in the collider component. And obviously check that they are "physically" colliding.

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