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Question by Dmitry-Volevodz · Mar 26, 2018 at 05:14 PM · decal

How to add decal to a game object?

I'm trying to leave marks on trees when I hit them with an axe. I tried instantiating a quad on a place of raycast hit, but this has a problem that the hit point is a physics body point, abd this does not match model/mesh, so they float in air.

https://www.dropbox.com/s/vvd90tb5jtx3oa1/%D0%A1%D0%BA%D1%80%D0%B8%D0%BD%D1%88%D0%BE%D1%82%202018-03-26%2020.13.58.png?dl=0

I need some way to draw directly on a model following its topology.

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Answer by Martin_Gonzalez · Mar 26, 2018 at 07:52 PM

You need to create a collider simulating the mesh structure. It has to be similar if not it will float.

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avatar image Dmitry-Volevodz · Mar 26, 2018 at 07:59 PM 0
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This doesnt help much, because my decal is flat, and object might be round. So it doesnt work as I want anyway.

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