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Question by Tsucasa · Mar 27, 2018 at 06:48 PM · iossplash-screenblacksplash screensplashscreen

Black Screen After Splash Screen IOS

Hi All

I'm currently trying to get my game running on my phone for testing, I have built it in debug with the development mode checked.

Once I build it in xCode and open it on my phone I get the Unity splash screen, then it all goes black and at the bottom it says "Development build", however my first scene never loads.

Thanks

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avatar image Tsucasa · Mar 27, 2018 at 07:56 PM 0
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Also spotted in the output for the build and run:

[BoringSSL] Function boringssl_session_errorlog: Line 2871 [BoringSSL_session_read] SSL_ERROR_ZERO_RETURN(6): Operation failed because the connection was cleanly shut down with a close_notify alert

There's nothing else other than that.

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Answer by Tsucasa · Mar 28, 2018 at 01:35 PM

I have been testing further and it seems as though the Game actually loads and doesn't crash out! i was pressing about on the phone where buttons and text boxes were and i could see activity in the OUTPUT in xcodes also a keyboard popped up and closed while I was doing this.

Does anyone have any Ideas What could cause this?

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avatar image Tsucasa · Mar 28, 2018 at 02:03 PM 0
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This has been fixed by ensuring the $$anonymous$$ain Cameras Clear Flag Field was not set to Don't Clear

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Answer by Mionik · Oct 15, 2018 at 01:29 AM

I am having a similar issue, where it shows the splash screen then loads the default unity scene on the device build, and black screen on the simulator build, please help

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avatar image Tsucasa · Oct 15, 2018 at 06:02 AM 0
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Hi $$anonymous$$ionik

Have a look at the first scene that will load when the game starts.

Check all the camera elements on this scene and ensure the “clear flag” setting on it is not set to “don’t clear”.

The above is what was causing my issue

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Answer by Dmano · Jun 01, 2020 at 10:45 AM

I think it is related to not having a setting under the camera's "Rendering" settings, called "Stop NaN". If you check this and build again, this problem should go away.

Just in case, I have also checked the "Dithering" option, also under "Rendering".

Hope this helps someone out there.

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