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This question was closed Mar 28, 2018 at 05:54 PM by TreyH for the following reason:

https://unity3d.com/learn/tutorials/topics/scripting/getcomponent

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Question by LordUber7331 · Mar 28, 2018 at 05:26 PM · c#scripting problem

Setting a bool under a function from another

I am trying set a bool variable, retVal, to true by referencing from another script, how do I do this?

from first script, StatesManager:

     public bool UseWeapon()
             {
                 bool retVal = false;
     
                 WeaponHandler wh;
     
                 return retVal;
             }


from second script, WeaponHandler: public void ShootGun(float t) {

            RuntimeWeapon c = w_manager.GetCurrent();
 
            if (c.curAmmo > 0)
            {
                if (t - c.lastFired > c.w_actual.fireRate)
                {
                    c.lastFired = t;     //Rate of Fire
                    retVal = true;
                    c.ShootWeapon();
                    a_hook.RecoilAnim();
                }
             }
         }

@Ymrasu @Eric5h5

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avatar image TreyH · Mar 28, 2018 at 05:53 PM 0
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This is too simple of a question and is easily answered via thousands of google results: https://unity3d.com/learn/tutorials/topics/scripting/getcomponent

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