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Question by Colinot · Mar 30, 2018 at 10:24 AM · scene-loadingscene-switchingscene-change

Display a GameOver scene then restart the game

Hello, I'm trying to display the gameOver scene I made and after some time, like 5s, restart the game by loading the game scene.

I made this, but it doesn't restart the game and stays on the gameOver scene.

 using UnityEngine;
 using UnityEngine.SceneManagement; // Quand on à besoin de faire appel à une autre scene
 public class GameManager : MonoBehaviour {
 
     bool gameEnd = false;
 
     public float restartDelay = 3f; 
 
     public void EndGame()
     {
         if (gameEnd == false)
         {
             gameEnd = true;
             Debug.Log("Game OVER");
             Invoke("Restart", restartDelay); // Invoke sert à appeller la fonction à partir d'un certain temps
             SceneManager.LoadScene("Terrain", LoadSceneMode.Additive);
             SceneManager.LoadScene("FinLoose");
 
         
         }
     }
 
         void Restart ()
         {
         SceneManager.SetActiveScene (SceneManager.GetSceneByName("Terrain"));
         }    
     }
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avatar image Hellium · Mar 30, 2018 at 10:51 AM 0
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And what problem are you facing with your current code?

What I see it that Restart will never be called because you load the FinLoose scene. Thus, the MonoBehaviour is destroyed, preventing Restart from being called.

avatar image Colinot · Mar 30, 2018 at 01:04 PM 0
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I need to change to MonoBehaviour then ? I want to load the scene "Terrain" after 3 or 5 seconds, but still show the GameOver scene.

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Answer by Martin_Gonzalez · Mar 30, 2018 at 10:17 PM

your are calling SceneManager.LoadScene("FinLoose"); so i guess this object die when changing the scene.

Just try not calling SceneManager.LoadScene("FinLoose"); and see what happens. If the restart scene appears then i what i told you.


If it is what i told you you need to add the restart code in the FinLoose scene

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avatar image Colinot · Mar 30, 2018 at 10:34 PM 0
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When I do not call this scene, the games restarts just like before, but I don't get to see the scene with the score.

avatar image Martin_Gonzalez · Mar 31, 2018 at 02:37 PM 0
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This is the answer.


You are calling SceneManager.LoadScene("FinLoose"); so when Unity load that scene, every object in the scdne will be Destroy (unless DontDestroyOnLoad was called in any object component).


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