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Question by Zenden1 · Mar 30, 2018 at 08:41 PM · objectscript loading

How ?Attach camera to parent

Hello, sorry for my bad english.

When in enttering in trigger my camera is detached of parent but i want if player leave trigger camera is re child of Player.

I have this error :

NullReferenceException: Object reference not set to an instance of an object CameraBattle.OnTriggerExit (UnityEngine.Collider other) (at Assets/script/CameraBattle.cs:37)

The script is attached to Camera

  Camera cam;
     GameObject player;
  
  
     // Use this for initialization
     void Start()
     {
         cam = GetComponent<Camera>();
  
     }
    
     // Update is called once per frame
     void Update () {
  
  
     }
    
     // When player enter trigger detach camera
     public void OnTriggerEnter(Collider other)
     {
         if (other.gameObject.tag == "Ennemis")
         {
             cam.transform.SetParent(null);
         }
     }
  
     // When player leave trigger attach camera
     public void OnTriggerExit(Collider other)
     {
         if (other.gameObject.tag == "Ennemis")
         {
             cam.transform.parent = player.transform;
         }
     }
  
  
  
  
 }
  
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Answer by Martin_Gonzalez · Mar 30, 2018 at 09:42 PM

Just change the OnTriggerExit method with this

  public void OnTriggerExit(Collider other)
 {
     if (other.gameObject.tag == "Ennemis")
     {
              cam.transform.SetParent(player.transform);
     }
 }
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