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Question by fotalik · Mar 31, 2018 at 07:13 PM · shadersspritesgraphanti-aliasing

Anti-aliasing Sprite Shader Graph

Hi guys!

I'm not good at working with the shader code, so I start to experiment with a new feature, Shader Graph. I want to create my own materials for my sprites, I looked at the examples from Unity, but they have high sprites and they do not notice "Stairs" on the sprites. alt text

How can I add a bit of anti-aliasing to my shader?

alt text

mysprite.png (8.8 kB)
graph.png (74.2 kB)
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avatar image luislodosm · Apr 14, 2018 at 12:55 AM 0
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The Shader Graph works with SpriteRenderer?

avatar image fotalik · Apr 14, 2018 at 04:28 AM 0
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Yes, not only with sprites, but also with Image component. And it's perfect.

avatar image luislodosm · Apr 14, 2018 at 12:33 PM 0
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There is an alert. The "sprite" field in the "sprite renderer component" doesn't work.

alt text alt text

captura-de-pantalla-2018-04-14-a-las-133221.png (25.2 kB)
spritegraphshader.png (190.1 kB)
avatar image fotalik · Apr 14, 2018 at 05:37 PM 0
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@luislodosm I can not see your pictures. But I do not have this warning and everything works fine. The only thing I had to do was edit / graficsEmulation / NonEmulation


Below are examples from Unity, there are also Sprites, but they do not answer my question. https://github.com/UnityTechnologies/ShaderGraph_ExampleLibrary

avatar image fotalik · Apr 15, 2018 at 02:26 PM 1
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@luislodosm Ok, thanks. I will follow the further development of Shader Graph.

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