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Question by Vedavi · Apr 02, 2018 at 09:10 AM · unity 5unity 2dunityeditorbuild-errorplugins

Build Unity iOS project in jenkins

I am trying to build Unity iOS project using jenkins. I am encountering the following build error : Plugins colliding with each other.

When looked into the log, I could see that many .h plugins have this warning : Plugin 'X.h' is used from several locations: Assets/Libraries/libil2cpp/include/vm/X.h would be copied to '<'Pluginpath'>'/X.h

This happens for nearly 50 or so files. However I do not encounter a similar problem building in unity editor, only while doing it via command line or Jenkins. I have written a build script to run this via cmd or jenkins. Attached here is the Log.txt.

BuildScript.cs

  using UnityEditor;
  using UnityEngine;
  using System;
  public class BuildScript {
   public static void PerformBuild ()
   {
        string[] scenes = new string[] { "Assets/main.unity" };
        BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions();
       buildPlayerOptions.scenes = scenes ;
      buildPlayerOptions.target = BuildTarget.iOS;
      if (buildPlayerOptions.locationPathName== null)
      {
          buildPlayerOptions.locationPathName ="/Users/vb/remoteiOS/jenkins";
      }
      Debug.Log("Build Path=" + buildPlayerOptions.locationPathName);
      BuildPipeline.BuildPlayer(buildPlayerOptions);
   } 
 }

Is there a way to build iOS unity via jenkins/cmd ? Any blogs or suggestions?

log.txt (71.5 kB)
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