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Question by AdrianMer · Apr 02, 2018 at 05:14 PM · androidgameobjectinstantiate

,Instantiate at touch position

Hello,

i want to instantiate a gameobject at the touch position, the gameobject get's instantiated however way off the screen at like x: 300 y: 200!

 public class InstGameobjectTouch : MonoBehaviour {
 
     // Use this for initialization
 
     public GameObject prefabToInst;
     Vector2 touchPos;
 
     void Start () {
         
     }
     
     // Update is called once per frame
     void Update () {
 
         touchPos = Input.GetTouch (0).position;
 
         if (Input.touchCount > 0) {
             
             Instantiate (prefabToInst, touchPos, Quaternion.identity);
 
         }
 
     }
 
 
 }


,Hello,

i want to instantiate a gameobject at the touch position, the gameobject get's instantiated but way off the screen. If i check the coordinates of the instantiated objects they are all around x: 300 y: 200.

 public class MoveCameraToTouchPosition : MonoBehaviour {
 
     // Use this for initialization
 
     public GameObject prefabToInst;
     Vector2 touchPos;
 
     void Start () {
         
     }
     
     // Update is called once per frame
     void Update () {
 
         touchPos = Input.GetTouch (0).position;
 
         if (Input.touchCount > 0) {
 
             Instantiate (prefabToInst, touchPos, Quaternion.identity);
 
         }
 
     }
 
 }

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