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Question by Frimgehnier · Apr 02, 2018 at 07:22 PM · mathfperlin noise

Yet another "Mathf.PerlinNoise() returning the same value" problem

The solution that I see on these answers all the time is that you need to use fractions instead integers, but it seems not to help in my case.

With this code

 float noiseResolution = 100f;
 for (int i = 0; i < range1; i++) {
     for (int j = 0; j < range2; j++) {
         n = Mathf.PerlinNoise (
                 (float)i / range1 / noiseResolution,
                 (float)J / range2 / noiseResolution
         )
     }
 }

arguments are clearly fractions, and yet the result is somewhat the same. What I'm doing wrong?

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avatar image Hellium · Apr 02, 2018 at 07:26 PM 0
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What is n? How do you use it?

avatar image Frimgehnier Hellium · Apr 02, 2018 at 07:50 PM 0
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Oh. n is float and I use it to modify settings in grid with dimensions range1 x range2.

But this is not the point. The n itself gets almost the same value through the cycles above.

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