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Question by JohnIdol · Jul 27, 2011 at 03:53 AM · guitextpositioningbce0019

How to add GUIText with fixed position

Simple enough, I am trying to add a GUIText element to my scene with a fixed position on the top-left corner.

I found this related post here for positioning, but when I use that code in a js script attached to the GUIText element I am getting a nice:

 BCE0019: 'position' is not a member of 'UnityEngine.GUIText'. 

Any help appreciated!

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avatar image SilverTabby · Jul 27, 2011 at 07:54 AM 1
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try guiText.transform.position

avatar image JohnIdol · Jul 27, 2011 at 01:06 PM 0
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guys - I don't know what's up but the question seems to have been posted twice: http://answers.unity3d.com/questions/148922/how-to-add-guitext-with-fixed-position.html

avatar image JohnIdol · Jul 27, 2011 at 01:06 PM 0
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guiText.pixelOffset did the trick

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Answer by Waz · Jul 27, 2011 at 12:29 PM

As SilverTabby suggests (transform.position), or guiText.pixelOffset, depending what you mean by "fixed position".

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Answer by fredmorris · Jul 27, 2011 at 01:02 PM

If you just need uneditable text, you can use:

function OnGUI () {

GUI.Label (Rect (10, 10, 100, 20), "Your text here");

}

The numbers are the X and Y coordinates of the upper left corner of the text box followed the X and y size of the box.

Or if the text needs to be edited:

var stringToEdit : String = "Your text to edit here";

function OnGUI () {

stringToEdit = GUI.TextField (Rect (10, 10, 200, 20), stringToEdit, 25);

}

The 25 is the maximum length to edit.

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