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Question by Shawn Miller · Jul 27, 2011 at 06:00 AM · editorinspector

How do you create a collapsible variable list in the inspector (C#)?

For example, if I wanted to create a collapsible list of variables within the component is UnityScript, I would simply do this:

 PlayerScript.js
 class PlayerScriptMovement {
    var runSpeed=10;
    var backpedalSpeed=5;
 }
 class PlayerScriptJumping {
    var enableJumping=true;
    var jumpHeight=7;
 }

When I attach it to an object and view it in the Inspector, it creates 2 collapsible lists under the Player Script component called Movement and Jumping. Is there a way to do this in C#?

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Answer by Eric5h5 · Jul 27, 2011 at 06:34 AM

http://unity3d.com/support/documentation/ScriptReference/Serializable.html

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Answer by slkjdfv · Jul 27, 2011 at 06:48 AM

after you declare your class create a variable to use your class so kinda like this :

 class PlayerScriptMovement {
    var runSpeed=10;
    var backpedalSpeed=5;
 }
 
 var _PlrScriptMove : PlayerScriptMovement;

That should do it. Don't use the same name for the variable as your class or you'll get errors. Good luck

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