Hello,
I am trying to shoot a projectile in a 2D game through the mouse click position.
There are several code snippets similar to this one I am using:
if (Input.GetMouseButtonDown(0))
{
Vector3 worldMousePos = Input.mousePosition;
Vector2 direction = (Vector2)((worldMousePos - transform.position));
direction.Normalize();
// Creates the bullet locally
GameObject bullet = (GameObject)Instantiate(
wpn.projectile,
transform.position + (Vector3)(direction * 0.5f),
Quaternion.identity);
// Adds velocity to the bullet
bullet.GetComponent<Rigidbody2D>().velocity = direction * wpn.projectileSpeed;
}
}
The issue I am having as you can see is right here Vector3 worldMousePos = Input.mousePosition;
It should be Camera.main(Input.mousePosition)
but the issue I am having is a multiplayer 2D game (I am using photon) and I dont have a Camera.main.
I have a player with a Camera object and this is a weapon manager belonging to the player.
I tried with transform.parent.camera (to get player camera) but itdidnt work.