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Question by dev-waqas · Apr 05, 2018 at 05:21 AM · scripting problem

Unable to create custom script instance inside unity standard third person controller script.!

I think its because of namespaces but how do I include my script object in standard third person controller?

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avatar image TreyH · Apr 05, 2018 at 05:24 AM 0
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How are you trying to do it now? There's not really any way of knowing definitively what your issue is.

avatar image dev-waqas TreyH · Apr 05, 2018 at 05:39 AM 0
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This is part of unity standard character controller script.

 using System.Collections;
 using UnityEngine;
 using UnityEngine.AI;
 
 namespace UnityStandardAssets.Characters.ThirdPerson
 {
     [RequireComponent(typeof(Rigidbody))]
     [RequireComponent(typeof(CapsuleCollider))]
     [RequireComponent(typeof(Animator))]
     public class ThirdPersonCharacter : $$anonymous$$onoBehaviour
     {
 
         [SerializeField] float m_$$anonymous$$ovingTurnSpeed = 360;
         [SerializeField] float m_StationaryTurnSpeed = 180;
         [SerializeField] float m_JumpPower = 12f;
         [Range(1f, 4f)] [SerializeField] float m_Gravity$$anonymous$$ultiplier = 2f;
         [SerializeField] float m_RunCycleLegOffset = 0.2f; //specific to the character in sample assets, will need to be modified to work with others
         [SerializeField] float m_$$anonymous$$oveSpeed$$anonymous$$ultiplier = 1f;
         [SerializeField] float m_AnimSpeed$$anonymous$$ultiplier = 1f;
         [SerializeField] float m_GroundCheckDistance = 0.1f;
 
         Nav$$anonymous$$eshAgent m_Agent;
         Rigidbody m_Rigidbody;
         Animator m_Animator;
         bool m_IsGrounded;
         float m_OrigGroundCheckDistance;
         const float k_Half = 0.5f;
         float m_TurnAmount;
         $$anonymous$$yScriptName myScript;  // Here is not defined error while this works correctly in my other scripts.
         /*.....................  other code ...........................*/
         }
 }


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