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Question by gameromen12 · Apr 05, 2018 at 08:08 PM · rotationgameobjectgameobjectsvaluegame over

I wanted to make the game over if the player rotation is some value

its the game object that if he rotate on z the game ends

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Answer by megamika2 · Apr 05, 2018 at 08:21 PM

You can try this script. using System.Collections; using System.Collections.Generic; using UnityEngine;

 public class Example : MonoBehaviour {
     public float UpdateFrequency;
 
     private void Start()
     {
         StartCoroutine(rotationChecker());
     }
 
     IEnumerator rotationChecker()
     {
         float previousRotation = transform.rotation.z;
         yield return new WaitForSeconds(UpdateFrequency);
         float RotationDiference = previousRotation - transform.rotation.z;
         if (RotationDiference != 0)
         {
             //GameOverHappens
         }
         else
             StartCoroutine(rotationChecker());
     }
 
 }
 

Here I am basically checking if z value has changed over the period of time that you chose and if yes game over happens if no it checks again.

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