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Question by azn802 · Apr 06, 2018 at 02:16 AM · physicsrigidbodyrigidbody physics

Rotate child object under RigidBody parent

I have a crane with one rigidbody(none kinematic). alt text Crane(parent) moves by Rigidbody. And it contains rigidbody.

But I'd like to rotate the child of this crane by using Rigidbody. Is there proper way?

RIght now, I am using Transform for childs but it is not working properly. For example, it jumping like popcorns..

I have a several box collider for physics collision. So, non kinematic is necessary.

According to Unity docs, moving transform with rigidbody is bad. Also, one rigidbody in root parent only required.

Code : alt text

01.png (113.5 kB)
02.png (36.1 kB)
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