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Question by tiwariavinash503 · Apr 09, 2018 at 08:36 PM · freezethrowinganimated-models

The best way of making an animated hand throw a rigid ball? and why the ball suddenly freezes although the gravity works?

hey, I'm an absolute beginner and I'm stuck at a point. I am making a game which has an animated hand model which throws a rigid ball for which I'm using animation event to addforce .
``I founded only one helpful tutorial on youtube and I just copied what he did but in my project, the ball suddenly freezes after a jerk. Can anyone please help? I'm on a very tight deadline. first, a script is attached to the model to be called in animation event, below is the script

 #pragma strict
 var theball:GameObject;
 function Start () {
     
 }
 
 function Update () {
     
 }
 function ThrowBall (){
     Debug.Log("Throwing!");
     var ballscript:Ballscript=theball.GetComponent("Ballscript");
     ballscript.ReleaseMe();
 }

now the script attached to the ball

 #pragma strict
 var parentbone:GameObject;
 var rigid:Rigidbody;
 var lastPos:Vector3;
 var curVel:Vector3;
 function Start () {
     transform.parent=parentbone.transform;
     rigid.useGravity=false;
     
 }
 
 function Update () {
     
 }
 function ReleaseMe(){
     transform.parent=null;
 
     rigid.useGravity=true;
     transform.rotation=parentbone.transform.rotation;
     rigid.AddForce(transform.forward*2000);
 }

please, can anyone solve the problem, I shall be highly thankful.

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