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Question by The-BOOM · Apr 10, 2018 at 08:29 PM · scripting problemcomponentextensionpython

Reference Components with Iron Python

I'm trying to make Iron Python able to change Unity's state so I can code during runtime.

I've been able to get most of the basics working so far, but I've been having problems with components.

If I try to set a component to a variable

 line = object.GetComponent<unity.LineRenderer>()

It sees it as a bool and I can't modify it.

If I try to modify it in the middle of a line

 object.GetComponent<unity.LineRenderer>().SetPosition(0, unity.Vector3.zero)

It gives the error "MissingMemberException: 'tuple' object has no attribute 'SetPosition'"

How can I go about fixing this?

Edit: Scripts all have the following header to access unity elements:

 import UnityEngine as unity
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