Falling Tiles

With 2017.2’s new Tilemap abilities come many platforming opportunities. However I am experiencing a problem. I want to make tiles fall to the ground. The purpose is because the game will switch gravity, and the tiles will fall left, right, up, down, etc.

I can’t figure out how to do this. I looked through the Rule Tile scripts, but couldn’t find a way to accomplish it. Can anybody help me?

(Using C# by the way)

Nevermind, this is probably impossible. My new solution is to make each tile summon a prefab of a sprite. But this isn’t working, so can someone please answer this: Sprite collision with Tilemap - Questions & Answers - Unity Discussions