With 2017.2’s new Tilemap abilities come many platforming opportunities. However I am experiencing a problem. I want to make tiles fall to the ground. The purpose is because the game will switch gravity, and the tiles will fall left, right, up, down, etc.
I can’t figure out how to do this. I looked through the Rule Tile scripts, but couldn’t find a way to accomplish it. Can anybody help me?
(Using C# by the way)