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Question by Phanou · Apr 11, 2018 at 08:56 AM · prefabruntimeinstantiate prefabloading file

Load and store prefabs at runtime from external directory

Hello

I try to manage manage dynamically prefabs that my application can load. How load at runtime some prefabs store in external repository of the application ?

Is "Resources.Load" can help me for this use case ? I don't know if prefab must be in Resources folder at compilation.

Can I use "File.Create" or "File.Open" to store and load prefabs with something like this code ? I don't know if prefabs can be serialize completely (3D object, position, texture, ...).

 BinaryFormatter bf = new BinaryFormatter();
 FileStream file = File.Create(Application.persistentDataPath + "/test.prefab");
 bf.Serialize(file, save);
 file.Close();


Thanks for your help :)

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Answer by SkyAngel_AOG · Apr 11, 2018 at 09:10 AM

Hi, @Phanou

try

https://docs.unity3d.com/Manual/AssetBundlesIntro.html

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Answer by Phanou · Apr 11, 2018 at 01:56 PM

Thanks a lot @SkyAngel_AOG I find very simple exemple for create and load AssetBundle and all is ok for me :)

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avatar image MohammadAlkhalailah · Apr 25, 2020 at 05:16 PM 0
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Hello, Please share the solution.

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