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Question by csgeorge · Apr 15, 2018 at 07:50 PM · 2drigidbody2d2d collision2d physics

2d Object Increases in Speed with Each Collision

I'm trying to make a 2d Breakout-style game. I have a ball with a rigidbody 2d and a physics material 2d attached. The problem is that the ball increases in speed after each collision with the paddle or brick.

Why does this happen? How do I get the ball to bounce at a single, consistent speed?

Images of the ball's properties are attached for reference.

alt text

alt text

capture1.png (6.0 kB)
capture.png (46.3 kB)
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