Hello,
I have an issue trying to rotate an object in X axis, the object only rotate 0 to 90 degrees an then stop.
This only happens in X axis, I have no problems with Y and Z axis.
float speed = 1f;
Vector3 rot;
rot = transform.localRotation.eulerAngles;
transform.localRotation = Quaternion.Euler(new Vector3(rot.x + speed, rot.y, rot.z));
Version 2017.2.2p3
Thanks