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Question by sdalex · Apr 16, 2018 at 11:38 PM · editorinspectorcustom editorlayoutguilayout

How to allocate layout region inside the inspector?

How to allocate layout region inside the inspector, if i want to draw custom stuff to this layout region for example :

 EditorGUILayout.BeginVertical();
 EditorGUILayout.LabelField("Field1");

 var areaRect = GUILayoutUtility.GetLastRect();
 areaRect.y += areaRect.height;
 areaRect.width = EditorGUIUtility.currentViewWidth;
 areaRect.height = 100.0f;

 // draw something in areaRect
 
 EditorGUILayout.LabelField("Field3");
 EditorGUILayout.EndVertical();


The "Field3" of my example is drawn over my custom region... Maybe they is a way to increase current inspector position?

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Answer by sdalex · Apr 17, 2018 at 02:08 PM

Answering my own question:

 // To allocate space vertically
 EditorGUILayout.BeginVertical();
 ...
 EditorGUILayout.Space(size);
 ...
 EditorGUILayout.EndVertical();
 
 // To allocate space horizontally
 EditorGUILayout.BeginHorizontal();
 ...
 EditorGUILayout.Space(size);
 ...
 EditorGUILayout.EndHorizontal();

Or

 GUILayoutUtility.GetRect(new GUIContent(""), GUIStyle.none, GUILayout.Width(width), GUILayout.Height(height));



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