Leaderboard displaying duplicates

Hi,

We have been developing a game with a leaderboard. When we use the laptop, the leaderboard works well. However, when we play the game on the android, the leaderboard displays a bunch of duplicates:
e.g. B 0.587
B 0.587
C 0.458
C 0.458
A 0.400
Where A,B,C are the names of the players and the float values are the score.

Below is the code:

public static class LeaderBoard {

	public const int EntryCount = 5;

	public struct ScoreEntry{
		public string name;
		public float score;

		public ScoreEntry(string name, float score) {
			this.name = name;
			this.score = score;
		}
	}
	public static List<ScoreEntry> getPlayers;



	private const string PlayerPrefsBaseKey = "leaderboard";

	public static List<ScoreEntry> initialise() {		
		getPlayers = new List<ScoreEntry> ();
		Debug.Log (getPlayers.Count);
		return getPlayers;

	}

	public static void createScore(string name, float score){
		ScoreEntry player = new ScoreEntry(name, score);
		getPlayers.Add(player);

	}

	public static ScoreEntry GetEntry(int index) {
		return getPlayers[index];
	}

	public static void sortScores(){
		getPlayers.Sort((a, b) => b.score.CompareTo(a.score));

	}

	public static void LoadBoard(){
		for(int i=0; i<EntryCount; i++){
			ScoreEntry entry;
			entry.name = PlayerPrefs.GetString(PlayerPrefsBaseKey + "[" + i + "].name", "");
			entry.score = PlayerPrefs.GetFloat(PlayerPrefsBaseKey + "[" + i + "].score", 0f);
			getPlayers.Add(entry);
		}

	}

	public static void saveScore(){
		//save first score 
		PlayerPrefs.SetString(PlayerPrefsBaseKey + "[0].name",getPlayers[0].name);
		PlayerPrefs.SetFloat(PlayerPrefsBaseKey + "[0].score",getPlayers[0].score);
		for (int i = 1; i < EntryCount; i++) {
			if (getPlayers *.score > 0) {*

_ PlayerPrefs.SetString(PlayerPrefsBaseKey + “[” + i + “].name”,getPlayers*.name);_
_ PlayerPrefs.SetFloat(PlayerPrefsBaseKey + “[” + i + “].score”,getPlayers.score);
PlayerPrefs.Save();
}
}*_

* PlayerPrefs.Save();*
}
}

fafase , you are genius bro, I had the same problem and it turned out to be just that. Thank you.