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Question by ANIRUDHA1999 · Apr 19, 2018 at 04:55 PM · rigidbody physics

player rotating on z axis but not moving forward in z axis ?

[System.Serializable]

public class Boundry{

 public float minX,maxX;

} public class movements : MonoBehaviour {

 public float z_speed = 10.0f;
 
 public float x_Speed;
 
 public float tilt;
 
 public Boundry boundrys;
 
 Rigidbody body;

 void Update (){
     
 }

 void FixedUpdate (){
     
     
     body = GetComponent<Rigidbody> ();
     
     float movehorizontal = Input.GetAxis ("Horizontal");
     
     Vector3 movement = new Vector3 (movehorizontal, 0,0);
     
     body.velocity = movement * x_Speed;
     
     body.position = newVector3(Mathf.Clamp(body.position.x,boundrys.minX,boundrys.maxX),0,0);
     
     body.rotation = Quaternion.Euler(0,0,body.velocity.x * -tilt);

 
 }

am using this script from spaceship tutorial but am having a problem with moving forward on z-axis continuously. I want my player to go in a forward direction on the z-axis continuously and also rotate on z-axis for tilt effect but unfortunately, I can't move forward am just stuck in one place and am just a beginner in scripting so pls help me out with this problem

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Answer by CranberryHorses · Apr 19, 2018 at 06:55 PM

Try adding:

 float moveVertical = Input.GetAxis("Vertical");

and then make your Vector3 movement:

 Vector3 movement = new Vector3 (moveHorizontal, 0, moveVertical);

you may also have to add Mathf.Clamps for the Z axis so you don't fly off the top and bottom of the screeen.

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