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Question by ourchat · Jul 28, 2011 at 01:36 PM · racingracefinish

Created Finish line

Hi Guys,i try use this script

var laps : int;

 function OnTriggerEnter (racer : Collider) {
       if (racer.Controller.laps < 5) { laps++;} else if (racer.Controller.laps >=5) {winGame();}
 }

 function winGame () {
       //do winning stuff here.
       Application.LoadLevel("2"); //another level for instance.
 } 

But "Controller" is not member of Unity.Engine.Collider. How to fix it?

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Answer by ourchat · Jul 29, 2011 at 03:05 AM

Hi Statement...thanks for your answer...But my car still run :( You have idea for created Finish line and show lap count on GUI? For learn i use car tutorial from http://unity3d.com/support/resources/tutorials/car-tutorial.html

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Answer by Statement · Jul 28, 2011 at 02:25 PM

If you want to get the controllers laps, try this. Change YourControllerType to whatever type your controller is.

 var laps : int;
 
 function OnTriggerEnter (racer : Collider) {
     // Change YourControllerType to the type you use as your controller.
     var laps = racer.GetComponent(YourControllerType).laps;
     if (laps < 5)
         laps++;
     else if (laps >=5)
         winGame();
 }
 
 function winGame () {
     Application.LoadLevel("2");
 } 
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