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Question by fluxhackspro · Apr 20, 2018 at 09:05 PM · arrayarrays

Array of arrays, what am i doing wrong?

Hello trying to disable all gear on an AI. Each "class" is an array of gameobjects and i make an array of those arrays to disable ALL classes. But later i need to select a specific class with an index thats why im using an array of arrays. But first i try to understand this "dubble" array. In the start function i set each class in the "allGear" array which is the array of all arrays. But i get an error. What am i doing wrong?

Thanks

     [Header("Equipment for each profession")]
     public GameObject[] noProfession;
     public GameObject[] milita;
     public GameObject[] mason;
     public GameObject[] carpender;
     public GameObject[] archer;
     public GameObject[] scribe;
     public GameObject[] hunter;
 
     public GameObject[][] allGear;
 
     [HideInInspector]
     public int professionIndex = 0;
     //rankIndex
     //1 = hunter
     //2 = mason
     //3 = carpender
     //4 = milita
     //5 = archer
     //6 = scribe
     void Start ()
     {
         allGear [0] = noProfession;
         allGear [1] = hunter;
         allGear [2] = mason;
         allGear [3] = carpender;
         allGear [4] = milita;
         allGear [5] = archer;
         allGear [6] = scribe;
     }
 
     public void UpdateGear (int index)
     {
         //Disable all gear;
         for (int j = 0; j < allGear.Length; j++) {
             for (int i = 0; i < allGear [j].Length; i++) {
                 allGear [j][i].SetActive(false);
             }
         }
     }

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avatar image Positive7 · Apr 20, 2018 at 09:31 PM 1
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What is the error?

EDIT: Nvm.. After a second look it is a null reference, because your array is not initialized.

 public GameObject[][] allGear = new GameObject[7][];

consider using System.Linq; And just do:

 //Disable all
 foreach (var gear in allGear.Select$$anonymous$$any(x => x))
         {
             gear.SetActive(false);
         }
 
 Enable all by profession id
 foreach (var gear in allGear.First(x => x == archer))
         {
             gear.SetActive(true);
         }

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Answer by fluxhackspro · Apr 21, 2018 at 05:56 AM

Thank you @Positive7 for the correct solution! After a second look it is a null reference, because your array is not initialized.

 public GameObject[][] allGear = new GameObject[7][];
 
 
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avatar image Positive7 · Apr 21, 2018 at 06:51 AM 0
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No problem!

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