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Question by GunPoint · Apr 23, 2018 at 02:41 PM · cameratransformposition

When switching camera position...

I have a game where you can switch between first person and third person. I've made a vector which stores the distance that needs to be between the head and the camera in third person. The problem is that it changes depending on how the head is positioned (head is turning together with the camera horizontaly)... how i can calculate the accurate distance and how i can set the camera's position properly?

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Answer by abaza121 · Apr 23, 2018 at 02:48 PM

you can use the x difference as the clear distance (without accounting for heights) assuming you are in a 3D space u can create 2 new vectors where z is zero'd and get Distance between them using Vector3.Distance(a,b).

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