How to hide a Game Object on collission?

Heys guys,

I hope somone can help me with this:

I have a Game Object “A” and a RigidBodyFPSController with a Box Collider “B” with Mesh Renderer turned off. When the Player collides with “B” I want to deactivae/hide “A” and as soon as the Player exits the Box Collider “B” the Game Object “A” should be visible again.

Who has mercy with my noob-question and can provide a script for that?
You would make my day!

Many thanks!

Best
John

To read more about collision, I can recommend this tutorial.
If you just want to hide “A” you can simply also deactivate the render on collision.

A.GetComponent<Renderer> ().enabled = false;

@awesomekev thank you very much for your quick respond.
yes, that´s exactly what I would like to achieve - Object “A” should only be deactivated while the Player is collided with “B”

I am still struggling with the correct code.
I have checked your tutorial-link as well as the documentation and tried your line of code, but I haven´t achieved the goal.

I am new to Unity and looks like I am doing something wrong.
Could someone show me what am I doing wrong here?

Which results in this error: "Can´t add script component “RenderOff” because the script class cannot be found. Make sure that there are no compile errors and that the file nam and class name match.

Here is the Code I try to attach.

using UnityEngine;
using System.Collections;

public class DestroyCubes : MonoBehaviour
{
void OnCollisionEnter (Collision col)
{
if(col.gameObject.name == “B”)
{
Destroy(col.gameObject);
}
}
}

On my Object “B” I have a Box Collider with Trigger turned to on

I would really appreciate some help here!

hi,
thx for your response I already fixed it by using GameObject.Find (“A”).transform.localScale = new Vector3 (0, 0, 0);