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This question was closed Apr 29, 2018 at 05:29 PM by Dexer125 for the following reason:

The question is answered, right answer was accepted

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0
Question by Dexer125 · Apr 29, 2018 at 08:58 AM · androidcontrolleraxisstandard-assetscrossplatform

Unity Android Controlls with CrossPlatformInput

Hello, I have issues with moving of the player with AxisTouchButton script from CrossPlatformInput. I have done everything on this video Click and I am using my own code for movement and my character is not moving. Can you help me? Movement is in FixedUpdate.

 using UnityEngine;
 using System.Collections;
 using UnityEngine.SceneManagement;
 using UnityEngine.UI;
 using UnityStandardAssets.CrossPlatformInput;
 
 public class SimplePlatformController : MonoBehaviour
 {
    
     [HideInInspector]
     public bool facingRight = true;
     [HideInInspector]
     public bool jump = false;
     public float moveForce = 365f;
     public float maxSpeed = 5f;
     public float jumpForce = 1000f;
     public Transform groundCheck;
     public string jumpButton = "Jump";
     public string horizontalctrl = "Horizontal";
     
 
 
 
     private bool grounded = false;
     private Animator anim;
     private Rigidbody2D rb2d;
 
     public Text countText1;
    // public GameObject coinsound;
     public float sec = 0.01f;
     private string sceneNum;
    
 
 
     public int count1;
     
     
    
     void Awake()
     {
         anim = GetComponent<Animator>();
         rb2d = GetComponent<Rigidbody2D>();
         //coinsound.gameObject.SetActive(false);
 
     }
 
 
     void Start()
     {
        
         count1 = 0;
        
         SetCountText();
 
        sceneNum = SceneManager.GetActiveScene().name;
        // Cursor.visible = false;
        
 
     }
 
    
 
     void Update()
     {
         grounded = Physics2D.Linecast(transform.position, groundCheck.position, 1 << LayerMask.NameToLayer("Ground"));
 
         if (Input.GetButtonDown(jumpButton) && grounded)
         {
             jump = true;
             moveForce = 320f;
         }
 
         if (grounded = true)
         {
             Debug.Log("grounded");
         }
 
         if (Input.GetButtonDown(jumpButton))
         {
             Debug.Log("jumpButton");
             
         }
 
         
 
     }
 
     void FixedUpdate()
     {
        // float h = Input.GetAxis("Horizontal");
         float h = CrossPlatformInputManager.GetAxis("Horizontal");
 
         anim.SetFloat("Speed", Mathf.Abs(h));
 
         if (h * rb2d.velocity.x < maxSpeed)
             rb2d.AddForce(Vector2.right * h * moveForce);
 
         if (Mathf.Abs(rb2d.velocity.x) > maxSpeed)
             rb2d.velocity = new Vector2(Mathf.Sign(rb2d.velocity.x) * maxSpeed, rb2d.velocity.y);
         
 
         if (h > 0 && !facingRight)
             Flip();
         else if (h < 0 && facingRight)
             Flip();
 
         if (jump)
         {
             anim.SetTrigger(jumpButton);
             rb2d.AddForce(new Vector2(0f, jumpForce));
             jump = false;
             
         }

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Answer by Dexer125 · Apr 29, 2018 at 12:08 PM

Okay I figured it out, I need to switch platform to Android

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avatar image Clevereen · Sep 09, 2018 at 07:23 PM 0
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Oh gooooood, thank you, i've been through sooooooooo many tutorial and i didn't understand why it didn't work.

It was so easy that nobody mentioned it!

thank youuuuuuuuuuuuu

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