Unity Android Controlls with CrossPlatformInput

Hello, I have issues with moving of the player with AxisTouchButton script from CrossPlatformInput. I have done everything on this video Click and I am using my own code for movement and my character is not moving. Can you help me? Movement is in FixedUpdate.

using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityStandardAssets.CrossPlatformInput;

public class SimplePlatformController : MonoBehaviour
{
   
    [HideInInspector]
    public bool facingRight = true;
    [HideInInspector]
    public bool jump = false;
    public float moveForce = 365f;
    public float maxSpeed = 5f;
    public float jumpForce = 1000f;
    public Transform groundCheck;
    public string jumpButton = "Jump";
    public string horizontalctrl = "Horizontal";
    



    private bool grounded = false;
    private Animator anim;
    private Rigidbody2D rb2d;

    public Text countText1;
   // public GameObject coinsound;
    public float sec = 0.01f;
    private string sceneNum;
   


    public int count1;
    
    
   
    void Awake()
    {
        anim = GetComponent<Animator>();
        rb2d = GetComponent<Rigidbody2D>();
        //coinsound.gameObject.SetActive(false);

    }


    void Start()
    {
       
        count1 = 0;
       
        SetCountText();

       sceneNum = SceneManager.GetActiveScene().name;
       // Cursor.visible = false;
       

    }

   

    void Update()
    {
        grounded = Physics2D.Linecast(transform.position, groundCheck.position, 1 << LayerMask.NameToLayer("Ground"));

        if (Input.GetButtonDown(jumpButton) && grounded)
        {
            jump = true;
            moveForce = 320f;
        }

        if (grounded = true)
        {
            Debug.Log("grounded");
        }

        if (Input.GetButtonDown(jumpButton))
        {
            Debug.Log("jumpButton");
            
        }

        

    }

    void FixedUpdate()
    {
       // float h = Input.GetAxis("Horizontal");
        float h = CrossPlatformInputManager.GetAxis("Horizontal");

        anim.SetFloat("Speed", Mathf.Abs(h));

        if (h * rb2d.velocity.x < maxSpeed)
            rb2d.AddForce(Vector2.right * h * moveForce);

        if (Mathf.Abs(rb2d.velocity.x) > maxSpeed)
            rb2d.velocity = new Vector2(Mathf.Sign(rb2d.velocity.x) * maxSpeed, rb2d.velocity.y);
        

        if (h > 0 && !facingRight)
            Flip();
        else if (h < 0 && facingRight)
            Flip();

        if (jump)
        {
            anim.SetTrigger(jumpButton);
            rb2d.AddForce(new Vector2(0f, jumpForce));
            jump = false;
            
        }

Okay I figured it out, I need to switch platform to Android