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Question by BryanO · May 01, 2018 at 10:42 PM · materialstexturesgeneratebump map

Generate multiple Normal Map textures and assign to Materials from Albedo

Generate multiple Normal Map textures from Albedo and assign to Materials

Is there a way to select an object missing a normal/bump map and generate that map from its albedo? Can this process be done in batches?

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