I’m really confuse. I want to reduce the draw calls in my scene but even if the characters uses the same material the draw calls keeps on increasing.
The scenario is, I spawn 20 enemies(3d objects) from a prefab. I’m expecting 1 draw call, yet I get 20 draw calls from them too. For testing purpose I made them static but still the same(This is just for testing I know I should not do it on moving objects). I also enabled GPU instancing but it did not helped. I was hoping the CombineChildren script in standard asset would help but I think they remove it from the standard assets(I’m using 2017.4.2f2). So what else can I do?