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Question by Reedex · May 02, 2018 at 09:45 AM · followsmooth

HI, how to smoothly rotate 2d topdown if dist is less than x.code below? Thanks and if someone would want to help i'd like code.thanks a bunch

sorry for the directness, its been too much with this, i want see the code..

if (Vector2.Distance (transform.position, player.transform.position) < shootdist)

         {
             transform.LookAt (player.transform.position);
             transform.Rotate (new Vector3 (0, -90, 0), Space.Self);
 }
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