• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Zimbwawa · May 04, 2018 at 06:55 AM · rigidbodyplayervelocityslow

How to slow player on x and z

In my game i have some code to stop the player moving too fast but it also affects how fast it falls. I want to make it so that it is restricted on the x and z axis but leave the y axis so it can fall faster. Thanks

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Harinezumi · May 04, 2018 at 07:17 AM 0
Share

What if you ins$$anonymous$$d detected if you are falling (y velocity is negative), and disable velocity limiting in this case?

avatar image Zimbwawa Harinezumi · May 04, 2018 at 09:37 AM 0
Share

I don't think that will work because if i move when falling, the player will go too fast. Thanks for the comment anyway

avatar image Harinezumi Zimbwawa · May 04, 2018 at 10:09 AM 0
Share

O$$anonymous$$, I thought your character can't control its movement when falling.
In that case, still separating the case when you are falling and when not, you can try take the horizontal speed, limit it, then add back the vertical speed. Something like this:

 private void LimitSpeed (Vector3 velocity) {
     if (falling) {
         float verticalSpeed = velocity.y;
         Vector3 horizontalVelocity = new Vector3(velocity.x, 0, velocity.z);
         // limit horitontal velocity
         limitedVelocity += verticelSpeed * Vector3.up;
     }
     else {
         ...
     }
 }

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Yuvii · May 04, 2018 at 09:43 AM

Hey,

As Harinezumi commented, your velocity limitations are usefull when the character isn't falling. So try to detect when the character is falling and then turn off the limitation. Maybe try to look if your character is grounded instead of look for his Y velocity (he may be going down a hill)

 if(character.isGrounded)
 {
     LimitateVelocity = true;
 }else
 {
     LimitateVelocity = false;
 }

something like that maybe. Cheers!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

121 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Rigidbody y velocity is stuck on 0, gravity is not turned off. 2 Answers

rigidbody.velocity not working on x axis 2 Answers

Rigidbody player movement unrealistic velocity problem. 1 Answer

Player Collide with Fast moving Rigidbody to cause Death? 1 Answer

Getting the player to move with platform: Velocity, DistanceJoint, or...? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges