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Question by pankajpomal · May 05, 2018 at 10:04 AM · gameobjectgamedestroy object

My ship destroyed when i press fire

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerController : MonoBehaviour { public float speed = 15.0f; public float padding = 1f; public GameObject laser; public float projectileSpeed; public float firingrate = 0.2f; public float health = 250f;

 float xmin;
 float xmax;

 void Start (){
     float distance = transform.position.z - Camera.main.transform.position.z;
     Vector3 leftmost = Camera.main.ViewportToWorldPoint(new Vector3 (0,0,distance));
     Vector3 rightmost = Camera.main.ViewportToWorldPoint(new Vector3 (1,0,distance));
     xmin = leftmost.x + padding;
     xmax = rightmost.x - padding;

 }

 void Fire ()    {
     Vector3 offset = new Vector3(0, 1, 0);
     GameObject beam = Instantiate (laser, transform.position, Quaternion.identity) as GameObject;
         GetComponent<Rigidbody2D> () .velocity = new Vector3 (0, projectileSpeed, 0);
 }


 void Update ()
 {
     if (Input.GetKeyDown (KeyCode.Space)) {
         InvokeRepeating ("Fire", 0.0001f, firingrate);
     }
     if (Input.GetKeyUp (KeyCode.Space)) {
         CancelInvoke ("Fire");
     }

     if (Input.GetKey (KeyCode.LeftArrow)){
         transform.position += Vector3.left * speed * Time.deltaTime;
     }else if (Input.GetKey (KeyCode.RightArrow)) {
         transform.position += Vector3.right * speed * Time.deltaTime;
         }


     // restrict the player to gamespace
     float newX = Mathf.Clamp(transform.position.x, xmin, xmax);
     transform.position = new Vector3 (newX, transform.position.y, transform.position.z);



     }

 void OnTriggerEnter2D (Collider2D collider)    {
     Projectile missile = collider.gameObject.GetComponent<Projectile> ();
     Debug.Log ("Player Collided with Missile");
     if (missile) {
         health -= missile.GetDamage ();
         missile.Hit();
         if (health <= 0) {
             Destroy(gameObject);
         }

     }

 }
 }
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Answer by wextia · May 05, 2018 at 10:37 AM

Check that the health value in the inspector is set to something greater than 0. Also, your laser prefab has the projectile component? Your player could be colliding with it.

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